
IFSCL: A Code Lyoko Fangame release date
The IFSCL is an unofficial game of the animated show Code Lyoko, professionally made by a passionate french fan for more than a decade and still in production. First and foremost, it's an interactive reproduction of the interface of the supercomputer that the nerd of the group, Jeremy, uses in an abandonned factory to send his friends in a dangerous virtual world, Lyoko. This is also 3D adventure game that happens within the 'real' world of the series. It has two main modes: "Custom Game" and "Story Mode". Custom Game is a sandbox that allows the player to change several settings about the game to create their own experience while Story Mode follows a completely new unique story separated into different chapters.
- Release date
- April 13, 2010
- Developer
- Immudelki
- Genre
- Simulator
Where to buy
No store listings yet.
Out now
IFSCL: A Code Lyoko Fangame released on .
Release dates by platform and region
| Platform | Region | Date | Unlock time | Status | Source |
|---|---|---|---|---|---|
| PC | Worldwide | Not announced | Released | Source |
Trailers and gameplay
Show 3 more videos
Release date history
Date announced: April 13, 2010. Status: released — Upstream update (igdb) Source
Frequently asked questions
When does IFSCL: A Code Lyoko Fangame release?
IFSCL: A Code Lyoko Fangame released on April 13, 2010.
What time does IFSCL: A Code Lyoko Fangame unlock?
The exact unlock time has not been announced. Most digital releases unlock at midnight local time or at a single global time set by the publisher; this page will list it as soon as it is known.
Which platforms is IFSCL: A Code Lyoko Fangame on?
IFSCL: A Code Lyoko Fangame is releasing on PC.
Has IFSCL: A Code Lyoko Fangame been delayed?
No delay has been announced. This page tracks every date change with a source link.
Can I pre-order IFSCL: A Code Lyoko Fangame?
Pre-orders have not been listed yet. Stores and prices will appear here once available.





